A living document · Est. in conversation
A personal archive documenting a creative practice built at the intersection of artificial intelligence, music, speculative philosophy, and software. Every project on this site began as a conversation — with a machine, with a collaborator, or with a question that refused to stay quiet.
Interdisciplinary research organization
The Tenebrae Institute is a fictional interdisciplinary research organization convened to explore questions at the edges of physics, consciousness, mythology, and anomalous phenomena. Its investigations are conducted as rigorous thought experiments — not assertions of belief, but structured inquiries into what would have to be true for certain experiences to make sense. The territory covered here has been explored before, by philosophers, physicists, and theologians more credentialed than any of us. We are simply building in public. Lucem Tenebris Ferimus.
What if death is not an ending but a dimensional unlocking? The Psychonautics collective investigates the hypothesis that human consciousness is a three-dimensional expression of a higher-dimensional entity — a "splinter" of a 5D Monad that enters spacetime through what the model calls The Dip, experiences linear existence via the Stitching Function, and returns its experiential data upon death. The model proposes that suffering, love, morality, and identity are all artifacts of dimensional constraint — real within the River, irrelevant to the Source. Change is the purpose. Data is the return.
Key findings
The MWI collective rejects the standard Many Worlds picture of an infinite, permanently branching tree and proposes instead a thermodynamic "Great Compression" — a multiversal foam of semi-isolated bubble histories undergoing entropy-driven collapse toward a single finalized state. The model introduces the Universal Slot Rule, a taxonomy of anomalous phenomena as normalization failures, and a unified account of mythology as pre-scientific anomaly logging. We are not in a simulation. We are in a Beta Test.
Key findings
Two non-merging architectural models of simulated reality — Brain-in-a-Vat and Self-as-Software — are stress-tested for internal consistency, escape vectors, and phenomenological predictions. The central discovery converges across both: escape from the simulation does not guarantee liberation. Truth, once accessed, may be unsurvivable. If reality were optimized, it would not be optimized for us. Personas pending formal assignment.
Key findings
Two complementary frameworks for anomalous temporal perception. The Refractive Perspective Model treats spacetime as a fixed manifold accessed via a prism-like coupling mechanism that selects which temporal band an observer reads. The Fossilized Past Theory proposes that the past is a low-degrees-of-freedom substrate into which the present can briefly extend via an elastic Now-Balloon — permitting causally protected temporal visitation without paradox. The traveler cannot leave the Now. They can only stretch it backward.
Key findings
Record label
An independent label housing five active projects across death metal, indie electronic, sleaze rock, phonk, and psychedelic doom. Every track produced with Suno. Every lyric written by a human. The line between tool and collaborator is the interesting part.
A learning log, not a brag sheet
AI-assisted software development treated as a craft to be learned rather than a shortcut to be taken. Each project here documents what was built, what broke, what was decided, and what the process taught. The cross-AI review workflow — build fast in Gemini, audit in Claude before committing — is itself the methodology.